The complex mechanics of hour-long MMO raids, such as those found in World of Warcraft, will be crisply packaged into 20-minute co-op adventures. We played the early access for a few hours and are now checking whether the idea will work.
Coop means in Bloodbound: You are adventuring in groups of three and basically online, each taking on a hero in a way that could hardly be more classic. The heavily armored Brute (= tank) protects his companions and attracts the attention of the enemies, while the Assassin (= Damager Dealer) takes care of them in a flash and the Mage (= Healer) supports the group with shields and healing spells – a proven balancing principle that also works brilliantly in Blightbound.
The synergy of the trio is the heart of the game: Blightbound rewards team play and coordinated action. Especially in the higher, but also especially loot-laden levels of difficulty, teamwork is an absolute must.
The battles play like a wild mixture of 2D sidescroller beat-em-up and action-RPG – and look damn good in motion. The hand-drawn characters are reminiscent of Darkest Dungeon and fit perfectly into the dark fantasy setting, while effective skills and spells light up the dark dungeons. The gameplay is challenging and requires timing and agreement of the party members.
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